![blender trees on plane blender trees on plane](https://media.sketchfab.com/models/dee8877395514e568f9f3d06021de15a/thumbnails/60bed5d171d442f59b289e8afcf5cec4/0219b5dec38c4c2dad6b63944c107188.jpeg)
Split the view and open the UV/Image Editor.Ĭreate a new material, turn on Z Transparency, and change the alpha value to 0.įor your alpha map, uncheck Color. These next new steps are optional, but making a normal map for your leaves will really help push this to the next level With this mask you can easily make your color and alpha map. Mask out your leaves from the background. Load up a photo of a small leaf cluster into Gimp or Photoshop.Ĭrop and scale the leaf cluster into either 512X512, or 1024X1024
![blender trees on plane blender trees on plane](https://us.v-cdn.net/5021068/uploads/editor/ou/4fcbbs2d04gg.png)
Repeat these last few steps for the small branch that we made. Some of the UV’s may be stretched, so edit them to make the bark texture a little more uniform Right now our UV’s are too small, so scale them up. Now select all, hit “U” and select unwrap. Select the edges where branches connect, as well as an edgeloop running down the branch, and mark seam by pressing “CTRL + E” Now it’s time to UV unwrap the tree, so split the 3D view, and select the UV/Image Editor. Now we need to make the smaller branches, so add another tube.ĭuplicate this branch, and place it to make a forks. This looks too uniform, so pull the verts around a bit so it looks natural. Now merge the outer verts together, press “W” to open up the specials menu, and select Merge. to do this, delete the closest 2 faces where a branch intersects. Now we need to connect all the main branches. Repeat these same steps for all the branches.
![blender trees on plane blender trees on plane](https://i.ytimg.com/vi/tJCj1FHCHJc/maxresdefault.jpg)
To fix this, start pulling around verts along the Y axis.Īnother thing you can do is to put the 3d cursor at the base of a branch, and rotate along the cursor. Repeat this same step for all of the main branches. Use this new segment to shape out another branch. Select one segment from the main branch, and duplicate it “Shift + D”. Start maping the tube to fit the trunk, and main branch. Press “Shift +A” and insert a tube into the scene. If you’re not using Blender, you should be able to use the same methods in whichever program you are using.įirst load your reference photo into the background. Another great thing about this method, is that you can use it in the blender game engine. (mine came out to 7,128) This allows for having multiple trees without your scene becoming too heavy. This method makes a tree with a reasonable number of faces. So I have decided to give the community exactly what they have been asking for. Vegetation has always been a neglected topic when it comes to tutorials. UPDATE: A lot has happened in the past several years, and I am fighting for my sanity.